Unreal Directive Docs
PluginsBranching Boolean

Installation

How to install and enable Branching Boolean in your Unreal Engine project

Requirements

  • Unreal Engine 5.5 or later
  • A Blueprint project (C++ projects also supported)

Branching Boolean is an editor-only plugin. It will not be included in packaged builds and has zero runtime overhead.

Installation Methods

Open the Epic Games Launcher

Navigate to the Unreal Engine tab and select Library.

Find Branching Boolean

Search for "Branching Boolean" in the Marketplace or visit the plugin page directly.

Install to Engine

Click Install to Engine and select your Unreal Engine 5.5+ installation.

Enable in Project

Open your project, go to Edit → Plugins, search for "Branching Boolean", and enable it.

Restart the Editor

Restart Unreal Editor when prompted to complete the installation.

Download the Plugin

Download the Branching Boolean plugin package.

Extract to Plugins Folder

Extract the contents to your project's Plugins folder:

BranchingBoolean.uplugin

Regenerate Project Files

Right-click your .uproject file and select Generate Visual Studio project files (or the equivalent for your IDE).

Open Your Project

Launch your project. The plugin should be automatically detected and enabled.

Verifying Installation

Once installed, you can verify Branching Boolean is working:

Check Plugin Status

Go to Edit → Plugins and search for "Branching Boolean". It should show as Enabled.

Test in a Blueprint

  1. Open any Blueprint
  2. Create a boolean variable
  3. Drag out a Get node for the variable
  4. Right-click the Get node
  5. Look for "Convert to Branch on Boolean" in the context menu

If you don't see the context menu option, make sure you've restarted the editor after enabling the plugin.

Plugin Settings

Branching Boolean works out of the box with no configuration required. The plugin automatically:

  • Detects all boolean variables in your Blueprint (member, local, and inherited)
  • Integrates with the right-click context menu
  • Updates node titles when variables are renamed

Uninstalling

To remove the plugin:

  1. Go to Edit → Plugins
  2. Search for "Branching Boolean"
  3. Uncheck the Enabled checkbox
  4. Restart the editor
  5. (Optional) Delete the plugin folder from your Plugins directory

Any existing "Branch on Boolean" nodes in your Blueprints will show compilation errors after uninstalling. Replace them with standard Get + Branch node combinations before removing the plugin.

Next Steps

Now that you have Branching Boolean installed, learn how to use it:

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