Installation
How to install and enable Branching Boolean in your Unreal Engine project
Requirements
- Unreal Engine 5.5 or later
- A Blueprint project (C++ projects also supported)
Branching Boolean is an editor-only plugin. It will not be included in packaged builds and has zero runtime overhead.
Installation Methods
Open the Epic Games Launcher
Navigate to the Unreal Engine tab and select Library.
Find Branching Boolean
Search for "Branching Boolean" in the Marketplace or visit the plugin page directly.
Install to Engine
Click Install to Engine and select your Unreal Engine 5.5+ installation.
Enable in Project
Open your project, go to Edit → Plugins, search for "Branching Boolean", and enable it.
Restart the Editor
Restart Unreal Editor when prompted to complete the installation.
Download the Plugin
Download the Branching Boolean plugin package.
Extract to Plugins Folder
Extract the contents to your project's Plugins folder:
Regenerate Project Files
Right-click your .uproject file and select Generate Visual Studio project files (or the equivalent for your IDE).
Open Your Project
Launch your project. The plugin should be automatically detected and enabled.
Verifying Installation
Once installed, you can verify Branching Boolean is working:
Check Plugin Status
Go to Edit → Plugins and search for "Branching Boolean". It should show as Enabled.
Test in a Blueprint
- Open any Blueprint
- Create a boolean variable
- Drag out a Get node for the variable
- Right-click the Get node
- Look for "Convert to Branch on Boolean" in the context menu
If you don't see the context menu option, make sure you've restarted the editor after enabling the plugin.
Plugin Settings
Branching Boolean works out of the box with no configuration required. The plugin automatically:
- Detects all boolean variables in your Blueprint (member, local, and inherited)
- Integrates with the right-click context menu
- Updates node titles when variables are renamed
Uninstalling
To remove the plugin:
- Go to Edit → Plugins
- Search for "Branching Boolean"
- Uncheck the Enabled checkbox
- Restart the editor
- (Optional) Delete the plugin folder from your
Pluginsdirectory
Any existing "Branch on Boolean" nodes in your Blueprints will show compilation errors after uninstalling. Replace them with standard Get + Branch node combinations before removing the plugin.
Next Steps
Now that you have Branching Boolean installed, learn how to use it: