PluginsBranching Boolean
Troubleshooting
Common issues and solutions when using Branching Boolean
This page covers common issues you might encounter when using Branching Boolean and how to resolve them.
Common Issues
Error Messages Reference
| Error | Cause | Solution |
|---|---|---|
| "No variable specified" | Variable Name is empty | Select a variable from the dropdown |
| "Variable '[name]' not found" | Variable deleted or renamed | Select a valid variable |
| "Could not find boolean output pin" | Internal error during compilation | Delete and recreate the node |
Debugging Tips
Check Plugin Status
Edit → Plugins → Search "Branching Boolean" → Verify Enabled = TrueView Compilation Log
If you encounter errors:
- Open Window → Developer Tools → Message Log
- Select Blueprint Log
- Compile your Blueprint
- Look for error messages related to Branch on Boolean nodes
Verify Variable Reference
- Select the Branch on Boolean node
- Open the Details Panel
- Check that Variable Name shows a valid variable
- If empty or showing an error, re-select the variable
Getting Help
If you encounter an issue not covered here:
- Check the documentation - Review other pages in this documentation
- Search existing issues - Check if others have reported the same problem
- Report a bug - Visit UnrealDirective.com to report issues
When reporting issues, please include:
- Unreal Engine version
- Plugin version
- Steps to reproduce
- Error messages (if any)
- Screenshots (if helpful)
Uninstalling Safely
Before removing the plugin:
-
Find all Branch on Boolean nodes
- Use Edit → Find in Blueprints
- Search for "Branch on Boolean"
-
Replace with standard nodes
- For each node, manually create a Get + Branch combination
- Wire them appropriately
-
Disable and remove
- Go to Edit → Plugins
- Disable Branching Boolean
- Restart the editor
- Delete the plugin folder