Unreal Directive Docs
PluginsBranching Boolean

Troubleshooting

Common issues and solutions when using Branching Boolean

This page covers common issues you might encounter when using Branching Boolean and how to resolve them.

Common Issues

Error Messages Reference

ErrorCauseSolution
"No variable specified"Variable Name is emptySelect a variable from the dropdown
"Variable '[name]' not found"Variable deleted or renamedSelect a valid variable
"Could not find boolean output pin"Internal error during compilationDelete and recreate the node

Debugging Tips

Check Plugin Status

Edit → Plugins → Search "Branching Boolean" → Verify Enabled = True

View Compilation Log

If you encounter errors:

  1. Open Window → Developer Tools → Message Log
  2. Select Blueprint Log
  3. Compile your Blueprint
  4. Look for error messages related to Branch on Boolean nodes

Verify Variable Reference

  1. Select the Branch on Boolean node
  2. Open the Details Panel
  3. Check that Variable Name shows a valid variable
  4. If empty or showing an error, re-select the variable

Getting Help

If you encounter an issue not covered here:

  1. Check the documentation - Review other pages in this documentation
  2. Search existing issues - Check if others have reported the same problem
  3. Report a bug - Visit UnrealDirective.com to report issues

When reporting issues, please include:

  • Unreal Engine version
  • Plugin version
  • Steps to reproduce
  • Error messages (if any)
  • Screenshots (if helpful)

Uninstalling Safely

Before removing the plugin:

  1. Find all Branch on Boolean nodes

    • Use Edit → Find in Blueprints
    • Search for "Branch on Boolean"
  2. Replace with standard nodes

    • For each node, manually create a Get + Branch combination
    • Wire them appropriately
  3. Disable and remove

    • Go to Edit → Plugins
    • Disable Branching Boolean
    • Restart the editor
    • Delete the plugin folder

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